Saturday, September 19, 2015

Maze Runner: The Scorch Trials


Maze-Runner-The-Scorch-Trials-Poster.jpg
Released:  September 18th, 2015
Rated:  PG-13
Distributor:  20th Century Fox
Starring:  Dylan O’Brien, Ki Hong Lee, Kaya Scodelario, Thomas Brodie-Sangster, Giancarlo Esposito, Aiden Gillen, Jacob Lofland, Barry Pepper, Rosa Salazar, Lili Taylor, Alan Tudyk, Patricia Clarkson
Directed by:  Wes Ball
Written by:  T.S. Nowlin
Personal Bias Alert:  liked The Maze Runner, likes Y.A. dystopias

4.9 of 10



            Another week brings another Y.A. adaptation trying to stretch its legs.  While the genre seems to be winding down, Maze Runner was late to the game, releasing the first film nearly a year to the day before The Scorch Trials.  That opener was a rough but interesting potboiler that held itself on the rails until its bewildering third act.  In this second installment, the young filmmakers helming the series must open up the world even more, and instead of finding solid footing they only slide further down the rabbit hole.

            Having escaped the maze, the surviving Gladers (yes, still a dumb name) must elude the clutches of WKCD and figure out how to survive the crumbling world around them.  Thomas (Dylan O’Brien), Teresa (Kaya Scodelario), Minho (Ki Hong Lee), and company are all targets, we find out, because of their immunity to the virus that has decimated society.  Those infected are essentially zombies, and the mysteriously powerful WKCD believes that a cure can be found in the blood of the immune.  What precisely WKCD is remains a mystery.  Is it a powerful biomedical company?  An evil organization?  A branch of the government?  It could be argued that this isn’t revealed to the audience because Thomas and the other Gladers don’t know the answer, but the multitude of incongruous mysteries that keep stacking up in this series makes a poorly thought-out plot the more likely scenario.  Without giving away what happens in Scorch Trials, it infuriatingly never explains what the hell putting a bunch of kids in a maze accomplished.  In fact, if WKCD only wants the teens in order to develop a cure, taking a whole bunch of them away from your scientists and putting them in mortal danger seems like the last thing you’d want to do.  But there are hints in Scorch Trials that something much larger is going on.  It’s a distinct possibility that all the odd plot points will be explained by some big plot twist in the third film, but any twist that might be on the horizon will be lessened by how muddled its buildup has become.

            Scorch Trials is essentially a chase film, with the Gladers running from civilization pocket to civilization pocket with WKCD nipping at their heels.  These new encounters allow fresh blood to join their dour band, but the speed with which Scorch Trials moves from place to place never allows them to feel fully integrated into the group.  The background players fade into a faceless pack running behind Thomas, Teresa, and Minho, and even the main player’s stories feel simultaneously trite and aimless.  Thomas becomes the de facto leader of the group, but it’s clear that he’s making up the plan as he goes.  Without any clear goal, the film devolves into an episodic series of action sequences that, despite being well staged, never have any meaning.  Due to some heavy foreshadowing, the fate of two of the characters are sealed early on, and the familiar cliffhanger ending makes the whole thing go out with a whimper instead of a bang.

            The smartest move this series made was retaining director Wes Ball, who despite never making any other feature-length films has an incredible eye for visceral action.  The first film featured a handful of tense maze sequences, and Scorch Trials opens up into a never-ending play land of dystopian action.  He’s still hamstrung by a tired and repetitive plot, but Ball never lets the action sequences degrade into such cookie-cutter material.  He plays with the lighting, colors, and sound design to construct some truly terrifying sequences, and one shot in particular is an attention-grabbing moment of quiet despair.  Maze Runner is shaping up to be quite a feather in Ball’s cap, and hopefully one day he is able to find material that matches his extraordinary talent.

            As with The Maze Runner, what The Scorch Trials gets right can largely be traced back to Ball.  The material he’s working with simply isn’t that great, and the young cast is nothing more than a competently likable group of actors.  None of it is particularly terrible, but Scorch Trials remains a definite step back for the series as a whole.

Other Notes:
Ø  I have to mention how delighted I am by Minho.  He’s essentially Thomas’s right hand; a smart, strong guy that’s a straight-up action hero.  He also just so happens to be of Asian descent, which makes the character a rarity in Hollywood.
Ø  I still don’t feel much chemistry between O’Brien and Scodelario.
Ø  “I’m tired of running.”  Good, because I’m tired of watching you run.

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